مشخصات مقاله | |
ترجمه عنوان مقاله | گناه ساده و مشارکت |
عنوان انگلیسی مقاله | simple guilt and cooperation |
انتشار | مقاله سال 2021 |
تعداد صفحات مقاله انگلیسی | 14 صفحه |
هزینه | دانلود مقاله انگلیسی رایگان میباشد. |
پایگاه داده | نشریه الزویر |
نوع نگارش مقاله |
مقاله پژوهشی (Research Article) |
مقاله بیس | این مقاله بیس میباشد |
نمایه (index) | Scopus – Master Journals List – JCR |
نوع مقاله | ISI |
فرمت مقاله انگلیسی | |
ایمپکت فاکتور(IF) |
2.113 در سال 2020 |
شاخص H_index | 90 در سال 2021 |
شاخص SJR | 1.142 در سال 2020 |
شناسه ISSN | 0167-4870 |
شاخص Quartile (چارک) | Q1 در سال 2020 |
مدل مفهومی | دارد |
پرسشنامه | ندارد |
متغیر | دارد |
رفرنس | دارد |
رشته های مرتبط | روانشناسی |
گرایش های مرتبط | روانشناسی بالینی، روانشناسی سنجش و اندازه گیری |
نوع ارائه مقاله |
ژورنال |
مجله | مجله روانشناسی اقتصادی – Journal of Economic Psychology |
دانشگاه | HUniversidad Nacional de Educación a Distancia, Madrid, Spain |
کلمات کلیدی | نظریه بازی روانشناختی ، گناه ، معضل زندانی |
کلمات کلیدی انگلیسی | Psychological game theory, Guilt, Prisoner’s dilemma |
شناسه دیجیتال – doi |
https://doi.org/10.1016/j.joep.2020.102347 |
کد محصول | E15299 |
وضعیت ترجمه مقاله | ترجمه آماده این مقاله موجود نمیباشد. میتوانید از طریق دکمه پایین سفارش دهید. |
دانلود رایگان مقاله | دانلود رایگان مقاله انگلیسی |
سفارش ترجمه این مقاله | سفارش ترجمه این مقاله |
فهرست مطالب مقاله: |
Abstract JEL classification Keywords 1. Introduction 2. A model of simple guilt in the prisoner’s dilemma 3. Laboratory experiment 4. Results 5. Concluding discussion Appendix. Proofs Appendix. Supplementary data References |
بخشی از متن مقاله: |
Abstract We introduce simple guilt into a generic prisoner’s dilemma (PD) game and solve for the equilibria of the resulting psychological game. It is shown that for all guilt parameters, it is a pure strategy equilibrium that both players defect. But if the guilt parameter surpasses a threshold, a mixed strategy equilibrium and a pure strategy equilibrium in which both players cooperate emerge. We implement three payoff constellations of the PD game in a laboratory experiment and find in line with our equilibrium analysis that first- and second-order beliefs are highly correlated and that the probability of cooperation depends positively on these beliefs. Maximum likelihood estimations of a model of noisy introspection reveal that experimental data is best fitted with positive guilt levels and that omission of guilt results in a substantial increase in the noise parameters. 1. Introduction The observation that individual (expected) payoff maximization may lead to a socially undesirable (Pareto inefficient) outcome is the key insight of the Prisoner’s Dilemma (PD) game. But by now it is also well-established that a non-negligible fraction of subjects participating in laboratory experiments decides to cooperate in the PD game even though they should not do so from a purely materialistic point of view (see, Chaudhuri, 2011, for an overview). Rationalizations of this behavior include other regarding preferences—among which we would like to highlight models of altruism (cf. Andreoni, 1990, inequality aversion (cf. Bolton & Ockenfels, 2000; Fehr & Schmidt, 1999) and preferences for efficiency (cf. Engelmann & Strobel, 2004)—, intentions/reciprocity (cf. Cox et al., 2007; Dufwenberg & Kirchsteiger, 2004; Falk & Fischbacher, 2006; Rabin, 1993), and emotions (cf. Eisenberg, 2000; Elster, 1998). The literature in social psychology (cf. Baumeister et al., 1994) emphasizes the role of guilt for the maintenance, protection, and strengthening of interpersonal relationships. This emotion motivates individuals in particular to exhibit pro-social behavior. In the economic literature, Battigalli and Dufwenberg (2007, 2009) define simple guilt as the degree by which player ? suffers from letting another player ? down towards her payoff expectation. Since the payoff expectations of player ? depend on her first-order beliefs about the strategy of player ?, the expected let-down of player ? towards player ? is related to ?’s second-order beliefs. That is, the utility function of the players depend on second-order beliefs. |