مشخصات مقاله | |
ترجمه عنوان مقاله | فن آوری های مجازی در پشتیبانی از مصرف پایدار: از یک محرک تک حسی گرفته تا یک تجربه چند حسی |
عنوان انگلیسی مقاله | Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience |
انتشار | مقاله سال 2022 |
تعداد صفحات مقاله انگلیسی | 5 صفحه |
هزینه | دانلود مقاله انگلیسی رایگان میباشد. |
پایگاه داده | نشریه الزویر |
نوع نگارش مقاله |
مقاله پژوهشی (Research Article) |
مقاله بیس | این مقاله بیس میباشد |
نمایه (index) | Scopus – Master Journal List – JCR |
نوع مقاله | ISI |
فرمت مقاله انگلیسی | |
ایمپکت فاکتور(IF) |
21.350 در سال 2020 |
شاخص H_index | 132 در سال 2022 |
شاخص SJR | 4.584 در سال 2020 |
شناسه ISSN | 0268-4012 |
شاخص Quartile (چارک) | Q1 در سال 2020 |
فرضیه | ندارد |
مدل مفهومی | ندارد |
پرسشنامه | ندارد |
متغیر | ندارد |
رفرنس | دارد |
رشته های مرتبط | مهندسی کامپیوتر – مدیریت |
گرایش های مرتبط | مهندسی نرم افزار – مدیریت بازرگانی – بازاریابی |
نوع ارائه مقاله |
ژورنال |
مجله | مجله بین المللی مدیریت اطلاعات – International Journal of Information Management |
دانشگاه | Business School, University of Eastern Finland, Finland |
کلمات کلیدی | فناوری مجازی – واقعیت مجازی – مصرف پایدار – بازاریابی حسی – تجربه چند حسی |
کلمات کلیدی انگلیسی | Virtual technology – Virtual reality – Sustainable consumption – Sensory marketing – Multi-sensory experience |
شناسه دیجیتال – doi |
https://doi.org/10.1016/j.ijinfomgt.2021.102455 |
کد محصول | e16754 |
وضعیت ترجمه مقاله | ترجمه آماده این مقاله موجود نمیباشد. میتوانید از طریق دکمه پایین سفارش دهید. |
دانلود رایگان مقاله | دانلود رایگان مقاله انگلیسی |
سفارش ترجمه این مقاله | سفارش ترجمه این مقاله |
فهرست مطالب مقاله: |
Abstract 1. Introduction 2. Sensory marketing and information technology 3. VR technologies and sustainable consumption 4. Conclusions Funding References |
بخشی از متن مقاله: |
Abstract Virtual technologies will change the way we consume in the digital environment in the future. Such technologies can provide consumers with a multi-sensory experience in contrast to the single-sensory stimulus in the conventional online environment. As human senses play a key role in consumption choices, we argue that virtual technologies provide greater opportunities to influence consumer decisions than the present digital environment. Consequently, we suggest that virtual technologies can potentially be used to nudge consumers towards sustainable consumption. We discuss technology-assisted sensory marketing, present the cognitive and emotive aspects of virtual reality, and propose applications of virtual reality technologies to encourage sustainable consumption. Our opinion paper concludes that virtual technologies are likely to change many aspects of human life and can have significant positive effects on the environment and climate change. Introduction It is nothing new that the production, processing, packaging, transport, and consumption of consumer goods require the use of natural resources and that they pollute the environment. Indeed, human consumption has a direct impact on the environment, but it is also a major force for change through consumption choices (e.g., Halder, Hansen, Kangas, & Laukkanen, 2020). The human senses play a key role in consumption choices (Biswas, 2019) and these sensations can influence decision-making unconsciously (Krishna & Schwarz, 2014). Consequently, retailers can nudge consumer decisions by altering sensory cues (Biswas et al., 2014, van Kleef et al., 2014) and have significant managerial implications (Biswas, 2019). In fact, the most pleasurable experiences in life involve the simultaneous stimulation of multiple senses (Krishna, 2012, Tynan and McKechnie, 2009). However, consumption today increasingly takes place in digital environments that are limited in providing sensory cues to consumers and in practice provide only single-sensory stimulus. Does this deficiency put our ability to influence consumer experiences and choices at risk? Conclusions The most obvious opportunity for virtual technologies in terms of promoting sustainable consumption relates to lessening the need to travel from one place to another, and this applies not only to leisure travelling in virtual reality, which has become one of the trends of today, but also to other aspects of human life such as meeting with other people, working, and shopping. Once technological development is taken a bit further and VR devices become more end-user friendly, this is likely to change many aspects of human life, which can have a remarkable environmentally friendly impact and reduce the carbon footprint. Additionally, virtual technologies enable an effective way to promote sustainable consumer behavior and to illustrate the impact that our every-day consumption decisions have in real life. We hope to see such developments more in the future. |