مقاله انگلیسی رایگان در مورد یک بازی رایانه ای آموزشی سازگار – الزویر 2021

 

مشخصات مقاله
ترجمه عنوان مقاله یک بازی رایانه ای آموزشی سازگار: تأثیر بر دانش و نگرش یادگیری دانش آموزان در تفکر محاسباتی
عنوان انگلیسی مقاله An adaptive educational computer game: Effects on students’ knowledge and learning attitude in computational thinking
انتشار مقاله سال 2021
تعداد صفحات مقاله انگلیسی 13 صفحه
هزینه دانلود مقاله انگلیسی رایگان میباشد.
پایگاه داده نشریه الزویر
نوع نگارش مقاله
مقاله پژوهشی (Research Article)
مقاله بیس این مقاله بیس میباشد
نمایه (index) Scopus – Master Journals List – JCR
نوع مقاله ISI
فرمت مقاله انگلیسی  PDF
ایمپکت فاکتور(IF)
5.003 در سال 2020
شاخص H_index 155 در سال 2021
شاخص SJR 2.173 در سال 2020
شناسه ISSN 0747-5632
شاخص Quartile (چارک) Q1 در سال 2020
مدل مفهومی دارد
پرسشنامه ندارد
متغیر دارد
رفرنس دارد
رشته های مرتبط علوم تربیتی، کامپیوتر
گرایش های مرتبط تکنولوژی آموزشی، مدیریت و برنامه ریزی آموزشی، بازی رایانه ای
نوع ارائه مقاله
ژورنال
مجله  کامپیوتر ها در رفتار انسان – Computers in Human Behavior
دانشگاه The University of Hong Kong, Hong Kong
کلمات کلیدی بازی رایانه ای تطبیقی، دانش و مهارت تفکر محاسباتی، یادگیری تطبیقی، بازی تطبیقی
کلمات کلیدی انگلیسی Adaptive educational computer game, Computational thinking knowledge and skills, Adaptive learning, Adaptive game-play
شناسه دیجیتال – doi
https://doi.org/10.1016/j.chb.2020.106575
کد محصول E15307
وضعیت ترجمه مقاله  ترجمه آماده این مقاله موجود نمیباشد. میتوانید از طریق دکمه پایین سفارش دهید.
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فهرست مطالب مقاله:
Highlights
Abstract
Keywords
1. Introduction
2. Related research
3. AutoThinking
4. Research design
5. Results
6. Discussion and conclusions
CRediT authorship contribution statement
Acknowledgements
Appendix A. Supplementary data
Research Data
References

بخشی از متن مقاله:
Abstract

Several studies have reported that adaptivity and personalization in educational computer games facilitate reaching their full educational potential. However, there is little effort to develop adaptive educational computer games for promoting students’ computational thinking (CT). In this study, an adaptive computer game is introduced, called AutoThinking, that not only promotes both CT skills and conceptual knowledge, but also provides adaptivity in both game-play and learning processes. To evaluate the possible effects of the game, an experimental study was carried out with 79 students in an elementary school in Estonia. AutoThinking and a conventional technology-enhanced learning approach were used for teaching CT to the experimental and control group, respectively. Our results reveal that AutoThinking improved students’ CT skills and conceptual knowledge better than the conventional approach. It was also found that students with a low and high level of prior knowledge made higher improvement in knowledge gain using the adaptive game compared to the traditional approach, especially those students with lower prior knowledge. Finally, our findings show that the adaptive game could also improve students’ learning attitude toward CT better than the conventional approach, especially those students with higher prior learning attitudes.

1. Introduction

One of the main skills that future generations must develop is Computational Thinking (CT). CT, a cutting-edge term defined by Wing (2006), is regarded as a cognitive ability that enables people to develop computational solutions for a current problem by applying computer sciences’ reasoning processes. Application of CT has gone even beyond STEM (science, technology, engineering, and mathematics) domains, and according to several research, CT plays crucial roles in other disciplines as well, for example, medicine, digital humanities, computational finance, archaeology, economics, and so forth (National Research Council, 2010; Selby & Woollard, 2013; Wing, 2014). Multiple studies have reported that CT’s integration into curricula would benefit both cognitive and non-cognitive aspects of learning (e.g., Brown, Sentance, Crick, & Humphreys, 2014, pp. 1–22; Haddad & Kalaani, 2015; Malva, Hooshyar, Yang, & Pedaste, 2020; Repenning et al., 2015, p. 11; Roman-Gonz ´ alez, ´ P´erez-Gonz´ alez, & Jim´enez-Fernandez, ´ 2017). Therefore, several countries all over the world have made reformation of educational programs on different educational levels in order to integrate CT into their official curricula (e.g., Brown et al., 2014, pp. 1–22; Carlborg, Tyren, Heath, & Eriksson, 2019; DR, 2018; Perkovi´c, Settle, Hwang, & Jones, 2010; Wing, 2011)

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