مشخصات مقاله | |
ترجمه عنوان مقاله | آموزش تولید ناب مبتنی بر بازی دانشجویان دانشگاه و کارمندان صنعتی |
عنوان انگلیسی مقاله | Game-based Lean Production training of university students and industrial employees |
انتشار | مقاله سال 2018 |
تعداد صفحات مقاله انگلیسی | 8 صفحه |
هزینه | دانلود مقاله انگلیسی رایگان میباشد. |
پایگاه داده | نشریه الزویر |
نوع نگارش مقاله |
مقاله پژوهشی (Research Article) |
مقاله بیس | این مقاله بیس نمیباشد |
نمایه (index) | Scopus |
نوع مقاله | ISI |
فرمت مقاله انگلیسی | |
ایمپکت فاکتور(IF) |
1.587 در سال 2018 |
شاخص H_index | 18 در سال 2019 |
شاخص SJR | 0.313 در سال 2018 |
شناسه ISSN | 2351-9789 |
شاخص Quartile (چارک) | Q2 در سال 2018 |
مدل مفهومی | ندارد |
پرسشنامه | ندارد |
متغیر | ندارد |
رفرنس | دارد |
رشته های مرتبط | مهندسی صنایع |
گرایش های مرتبط | تولید صنعتی |
نوع ارائه مقاله |
ژورنال و کنفرانس |
مجله | پروسیدیای تولید – Procedia Manufacturing |
دانشگاه | Karlstad University, 651 88 Karlstad, Sweden |
کلمات کلیدی | تولید ناب، بازی های ناب، یادگیری تجربی، شبیه سازی، آموزش صنعتی، آموزش درون صنعت |
کلمات کلیدی انگلیسی | Lean Production، Lean Games، Experiential Learning، Simulation، Industrial Training، Training Within Industry |
شناسه دیجیتال – doi |
https://doi.org/10.1016/j.promfg.2018.06.098 |
کد محصول | E12684 |
وضعیت ترجمه مقاله | ترجمه آماده این مقاله موجود نمیباشد. میتوانید از طریق دکمه پایین سفارش دهید. |
دانلود رایگان مقاله | دانلود رایگان مقاله انگلیسی |
سفارش ترجمه این مقاله | سفارش ترجمه این مقاله |
فهرست مطالب مقاله: |
Abstract
1- Introduction 2- Game-based Lean education and training 3- Simulators for game-based Lean education and training 4- Experiences from game-based training of students and industrial workers 5- Suggested directions for developing lean education as a research discipline References |
بخشی از متن مقاله: |
Abstract Production simulation games are increasingly popular for training students and industrial employees in Lean Production principles. They range from paper- or desktop-based games to full scale simulators and proper manufacturing machinery. This paper reports on experiences from using both desktop games and a full scale simulator. Desktop games are suitable when training people who already have a fair understanding of lean principles. Shop floor workers usually have difficulties in seeing analogies between desktop games and their work environment. For both students and industrial workers, training effects and immersion tend to be higher when using full scale simulators. Conclusions In game-based Lean Production training, it is important to use a training environment that is suitable both for the intended purpose of the training and for the participant group. Simulators must exhibit behavior that is perceived as “natural”. Full-scale simulators have the advantage that they are similar enough to a real work environment to stimulate engagement of the participants whilst still being flexible enough to represent different work environments. In particular industrial workers can benefit from this as they can relate to their work environment. Measurement of Lean Production training effects has been identified as a topic for future work, in particular assessment of training effects on groups or organizations rather than on individuals. Current methods/tools are subjective and not uniform, hence it is proposed that they should be developed by the Lean Educators community as a whole. |