مقاله انگلیسی رایگان در مورد تاثیر بازی شبیه سازی شده ERP بر درک دانشجویان از SAP – اسپرینگر 2018

 

مشخصات مقاله
ترجمه عنوان مقاله تاثیر بازی شبیه سازی شده برنامه ریزی منابع سازمانی (ERP) بر درک دانشجویان از قابل استفاده بودن SAP
عنوان انگلیسی مقاله Impact of an Introductory ERP Simulation Game on the Students’ Perception of SAP Usability
انتشار مقاله سال 2018
تعداد صفحات مقاله انگلیسی 11 صفحه
هزینه دانلود مقاله انگلیسی رایگان میباشد.
پایگاه داده نشریه اسپرینگر
نوع نگارش مقاله
مقاله پژوهشی (Research article)
مقاله بیس این مقاله بیس نمیباشد
فرمت مقاله انگلیسی  PDF
رشته های مرتبط مدیریت
گرایش های مرتبط مدیریت فناوری اطلاعات و مدیریت استراتژیک
نوع ارائه مقاله
ژورنال
مجله / کنفرانس کارگاه بین المللی تکنولوژی آموزشی برای آموزش در ابر – International Workshop on Learning Technology for Education in Cloud
دانشگاه aculty of Electrical Engineering and Computer Science – University of Maribor – Slovenia
کلمات کلیدی استفاده از عناصر بازی، استفاده از عناصر بازی در آموزش عالی، قابلیت استفاده از سیستم ERPsim، مقیاس پذیری سیستم
کلمات کلیدی انگلیسی Gamification, Gamification in higher education, ERPsim System usability, System Usability Scale
شناسه دیجیتال – doi
https://doi.org/10.1007/978-3-319-95522-3_5
کد محصول E10326
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فهرست مطالب مقاله:
Abstract
1 Introduction
2 Related Works
3 ERP Workshop
4 Post Workshop Activities
5 System Usability Scale
6 Conclusion
References

 

بخشی از متن مقاله:
Abstract

Enterprise Resource Planning systems are immense environments that are quite hard for novice users to grasp. A new user will judge an unknown system heavily by its usability. This makes it crucial that the introduction of a system portrays the system as being as usable as possible. We used a gamified workshop based on the ERPsim simulation game to introduce students to the SAP Enterprise Resource Planning solution, and then measured the perceived System Usability Scale (SUS) of SAP and its modules. We then compared the usability results with other comparable studies and found them to be higher, which is correlated with the positive effect of gamification that the workshop left on its participants. The results need to be confirmed further, because the preliminary study employs several limitations on the sample size, demographics and different versions of the SAP ERP software used in comparable studies.

Introduction

Enterprise Resource Planning (ERP) are big complex suites of software aimed at helping organizations integrate data & information flow and business processes [1]. The systems cover all functional areas of the company [2] (Manufacturing, Sales & Distribution, Payables, Receivables, Inventory, Accounts, Human Resources, Purchases, etc.). Implementing such a complex system is very cumbersome and [3] notes that 50 to 75% of all US companies experience some degree of failure in implementation of ERP systems. Poor training and user involvement, together with user resistance to changes, are among the main factors [4] leading to failure. These implications mean that the first encounter with the ERP system is of the upmost importance, as an inadequate introduction may leave unrepairable consequences. We propose support of serious games for introducing ERP systems. According to Marsh’s definition [5] “Serious games are digital games, simulations, virtual environments and mixed reality/media that provide opportunities to engage in activities through responsive narrative/story, gameplay or encounters to inform, influence, for well-being, and/or experience to convey meaning.”. The only difference between serious and video games is their intended purpose; usefulness for serious and entertainment for video games [6]. Serious games have been found more motivating and engaging than traditional methods for conveying knowledge [6]. They are used in numerous fields, and studies found that additional cognitive abilities were gained that would not been attained in a classic non-gaming environment [7]. Serious games utilize the concept of gamification, that is [8] the use of video game elements in non-gaming systems to improve user experience and user engagement. In this paper, we focus on measuring and comparing the system usability score of the SAP ERP system by using the business simulation game ERPsim for introduction to the system. The study was conducted on post-graduate students participating in an ERP course. The students were first introduced to ERPs in a workshop, and then interacted with them through the whole course as a part of computer exercises. We investigated the system usability scale, to decide how students would perceive such a complex system when introduced to it via use of serious games as compared to the normal introduction in other studies where the gamification approach was not used.

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